MMORPG
Make sure to sign up for closed alpha now via our website form: https://domionline.io/alpha for a chance of obtaining an exclusive alpha key! You can also read these patch notes by visiting our Discord.
All players can now download the launcher in anticipation for alpha access. Download-link to the updated launcher can be found by clicking this link. And in this patch, we've added more features to the launcher and made improvements to it's UI.
This will be our first public release of our in-house built networking architecture. Our team will be monitoring our server capabilities, as we scale to accommodate the influx of new players. NPCs such as Banshees, Minotaurs and Wolves are local to you (The player) for this patch whilst we monitor statistics and data from the initial launch. This adaptive mechanism was introduced to test stability and will be removed come our combat V2 release.
Combat V2 will enhance combat capabilities, introduce new spells from the GDD and bring new life to zones, providing more mob-dense locations. The battle will never stop!
Heavily relying on their trusty bows, the proud Amazons are a force to be reckoned with in ranged combat, excelling in armor penetration, speed and crowd control, making it challenging to reach them and engage in a melee clash. Even in a face to face encounter however, an Amazon is far from an easy target, as they're known to vanish into the shadows and return to deliver a deadly blow when least expected.
Read more about the Amazon on our Game Wiki page or follow this link [https://domionline.io/classes/amazon](Amazon Game Wiki)
With our staking platform development going according to plan for our enhanced V2 contracts (Not associated with our $DOMI contract), alongside a sneak reveal in our latest post: https://twitter.com/DomiOnline/status/1643952915684401156
Will your name be immortalized in the Domi Online leader boards Hall of Fame for all eternity? Open Alpha - Season 1 - Coming soon! 🏆
As this is our first release of multiplayer we don't truly know how well our servers scale with the number of users. We have telemetry keeping track of things. You might find lag, disconnections during the first week as we monitor things. Another area you might find some strange behaviour is attacking monsters. Even in multiplayer your NPCs are local to you. So you might see players attacking creatures that are not there for you. This will be resolved in the future combat update.

